Creating realistic three-dimensional "Map" using OpenGL

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Algoma University Archives > Algoma University Theses collection > Computer Science series > Creating realistic three-dimensional "Map" using OpenGL
Creator
Dan Hooper
Date
2002
Physical Description
4.33 MB of textual records (PDF)
General Material Designation
Electronic record, Textual record
Language(s)
English
Bibliographic Information
Sault Ste. Marie, Ont.:, OSTMA-COSC-Hooper-Dan-20020405
Descriptive Notes
Audience: Undergraduate. -- Dissertation: Thesis (B. A.). -- Algoma University, 2002. -- Submitted in partial fulfillment of course requirements for COSC 4235.-- Includes figures. -- Contents: Thesis.
The purpose of this thesis is to determine how to create realistic looking "maps" using OpenGL. A "map" in the context of computer graphics is a three dimensional environment. Thus a realistic looking map is a realistic looking three-dimensional environment. Once familiar with the concepts of OpenGL, I will attempt to create a realistic looking map of the student lounge at Algoma University College, called the T-Bird Lounge. I will also make the map interactive to the viewer. The viewer will be able to move through the lounge and examine anything they wish. Through the generation of this map I will gain a deeper understanding of what is involved in creating such graphically intensive software. I will be using Microsoft Visual C++ 6.0 to write the program. I am also using the latest version of OpenGL available at the time, version 1.2.