Creating realistic three-dimensional "Map" using OpenGL
File, 2013-064-001-013
- Part of
- Algoma University Archives > Algoma University Theses collection > Computer Science series > Creating realistic three-dimensional "Map" using OpenGL
- Creator
- Dan Hooper
- Date
- 2002
- Physical Description
- 4.33 MB of textual records (PDF)
- General Material Designation
- Electronic record, Textual record
- Language(s)
- English
- Bibliographic Information
- Sault Ste. Marie, Ont.:, OSTMA-COSC-Hooper-Dan-20020405
- Descriptive Notes
- Audience: Undergraduate. -- Dissertation: Thesis (B. A.). -- Algoma University, 2002. -- Submitted in partial fulfillment of course requirements for COSC 4235.-- Includes figures. -- Contents: Thesis.
- The purpose of this thesis is to determine how to create realistic looking "maps" using OpenGL. A "map" in the context of computer graphics is a three dimensional environment. Thus a realistic looking map is a realistic looking three-dimensional environment. Once familiar with the concepts of OpenGL, I will attempt to create a realistic looking map of the student lounge at Algoma University College, called the T-Bird Lounge. I will also make the map interactive to the viewer. The viewer will be able to move through the lounge and examine anything they wish. Through the generation of this map I will gain a deeper understanding of what is involved in creating such graphically intensive software. I will be using Microsoft Visual C++ 6.0 to write the program. I am also using the latest version of OpenGL available at the time, version 1.2.