The effects of music tempo on videogame play

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Algoma University Archives > Algoma University Theses collection > Psychology series > The effects of music tempo on videogame play
Creator
Gillian Berman
Date
2009
Physical Description
905.3 KB of textual records (PDF)
General Material Designation
Electronic record, Textual record
Language(s)
English
Bibliographic Information
Sault Ste. Marie, Ont.:, OSTMA-PSYC-Berman-Gillian-20091124
Descriptive Notes
Audience: Undergraduate. -- Dissertation: Thesis (B. A.). -- Algoma University, 2009. -- Submitted in partial fulfillment of course requirements for PSYC 4105. -- Includes references, questionnaire and figures. -- Contents: Thesis.
(i.e., fast or slow beat). Research has shown that, depending on type of music and context, tempo can either elevate or depress both mood and performance. Perhaps there is an optimal tempo for enhancing performance and enjoyment of video games. Seventy-five participants played the video game Tetris while listening to either slow-, medium-, or fast-tempo music. Fast-tempo produced better performance scores (p = 0.033) and faster speed of play (p = 0.048), but did not affect enjoyment. Players rated the fast-tempo music as more exciting, suggesting that faster music stimulates the player causing them to play more quickly, allowing for more opportunities to score points. Optimal tempo manipulations could not only be used to enhance videogames, but also to enhance workplace productivity, especially in cases where speed and performance are paramount.